They also thought of almost everything, with the game often reacting to and acknowledging unusual or unexpected behaviours (such as defeating an enemy who is expected to be unbeatable at that point.) It is packed with small details hidden corners, small side-quests, interesting NPCs, readables, and item descriptions. With that preamable out of the way, here's the review itself:Īs we've come to expect from Larian games, it's clear that a lot of love went into crafting the world of Divinity: Original Sin 2. "Great worldbuilding, writing and attention to detail marred by bad and often frustrating game mechanics and poor design decisions." Of course, all of this is my own personal opinion, but I know of at least one other backer who just couldn't bring themselves to get through the game at all because of the same issues. I actually had to really force myself to fight through to the end of the game, as the mechanics had just got so tedious by the time I reached the third chapter. It had a lot of improvements in terms of the setting and characters, the story and the skill trees, but there were so many major issues with its systems that the game just wasn't really fun for me. Overall, I was rather disappointed in Divinity: Original Sin 2. Some apsects of the game are certainly improved over the previous one, but other areas feel like a large step backwards instead. Unfortunately, it didn't quite work out like that. I really enjoyed the first Divinity: Original Sin, so when the Kickstarter for this one came around, I immediately backed it with a collector's edition pledge, expecting the game to be more of the same, but better. I decided to post it here to hopefully draw Larian's attention to some of the issues that marred the experience for me, in the faint hope that some of them might be looked at for the Enhanced Edition. The following is a review that I wrote for Divinity: Original Sin 2 and posted on Steam some months ago.
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